iLogic Tutorial for the iDoor Three – 01

iLogic Tutorial Three – Creating the Path Sketch and first Profile Sketch

This iLogic Tutorial builds on the previous two tutorials. If you havent done them yet, you will need to as you need the base model to continue.

iLogic Tutorial for the iDoor-Three Page One Image 01 - Choose the plane

To begin, expand the origin folder in the feature browser, and right click on the XZ Plane. Choose New Sketch from the context menu to create a new sketch on the face of the part. Rename the sketch Edge Path. Now from the Draw Panel , select the Project Geometry tool and select all four corners. Once all four of the corners are projected, you will have four dashed crosses at the corners, and should have no lines. If you do have lines from accidentally projecting edges, delete them.

iLogic Tutorial for the iDoor-Three Page One Image 02 - Projecting geometry

Grab the Line tool from the Draw Panel and start a line at the projected point at the close corner and start moving towards the upper right corner. At a point somewhere less than half, making sure the Vertical constraint glyph is present, click to set the first segment, then continue on with a new segment to the point at the upper right hand corner.

iLogic Tutorial for the iDoor-Three Page One Image 03 - Inventor Coincident Constraint Glyph

When you see the green ball and the Coincident Constraint Glyph as shown in the image above, click to set the second segment. Continue with another segment to the upper left corner.

iLogic Tutorial for the iDoor-Three Page One Image 04 - coincedent glyph

 Look for the coincedent glyph again and set the second segment. Continue on down to the lower left corner, then back over to the lower right hand corner where you started, making sure you can see the little green ball and the Coincident Constraint Glyph at each corner.

iLogic Tutorial for the iDoor-Three Page One Image 05 - The completed Inventor sketch

The final sketch is a continuous path around the model, with the right hand segment split into two parts. Finish the sketch by right clicking anywhere in the graphics or browser windows and select Finish Sketch. Save the model.

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